Affordable Solo & Small Gang PvP-Fits for Nullsec – Frigates & Destroyers

Disclaimer: This post was written in Winter 2023/2024 – things may have changed since then.

Nullsec PvP is often dominated by Cruisers and Battlecruisers. Meanwhile, Ishtars are the biggest cause of NPC deaths to date. That means a good solo or small gang ship should be able to exist within such a context. That means the speed – and also align times – to outmaneuver responses that are too big to fight is an important aspect when deciding on a hull and fitting.

This post’s general idea is to provide fittings at an affordable price range for small gang PvP in Nullsec.

In general, a good small gang ship reaches a balance of the following factors:

  1. Speed: A fast ship allows to catch targets and avoid unfavorable fights. Kiting is the most reliable way to stay alive and continue a fight against otherwise overwhelming numbers.
  2. Damage: With enough damage, the engagement profile of a ship widens.
  3. Tank: More tank awards more time to stay on grid and potentially allow to deal more damage.
  4. Utility: The use of not only Warp Disruption but also Energy Neutralizers, Weapon Disruption, Sensor Dampeners, etc. can additionally broaden the options especially if used in organized gangs.

This is the Frigate & Destroyer edition of the series. You can find the other parts of the series here once published.

Table of Contents

  1. Assault Frigates
    1. Retribution
    2. Wolf
  2. T3 Destroyers
  3. Kikimora
  4. Command Destroyers
    1. Bifrost
    2. Magus

Assault Frigates

Retribution

The Retribution can sig-tank well and is an amazingly fun ship to fly in a micro-gang with 2-3 pilots. The small laser turrets defang drones very quick. An issue the T2 variant faces is capacitor – if you need to run your repper, you will eventually run out of juice. To stay on grid longer, make yourself familiar with the attributes of different ammunition types. ‘Standard’-crystals for example use the least capacitor.

If you feel comfortable and have the ISK, the Semibling-variant is absolutely worth a look. The mix of offensive tackle capabilities and DPS makes this ship a ton of fun to fly.

Cheap T2/MetaAdvanced
[Retribution, Cheap T2 Retri]
Assault Damage Control II
Heat Sink II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Small Ancillary Armor Repairer


5MN Quad LiF Restrained Microwarpdrive
Warp Disruptor II


Dual Light Beam Laser II
Dual Light Beam Laser II
Core Probe Launcher II
Dual Light Beam Laser II
Dual Light Beam Laser II


Small Semiconductor Memory Cell II
Small Energy Locus Coordinator II


Imperial Navy Xray S x4
Imperial Navy Standard S x8
Gleam S x8
Aurora S x8
Multifrequency S x4
Nanite Repair Paste x200
Core Scanner Probe I x8
Imperial Navy Multifrequency S x4
Agency 'Overclocker' SB5 Dose II x3
Synth Frentix Booster x3
[Retribution, Semibling]
Coreli A-Type Small Armor Repairer
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Heat Sink II
FFR Enduring Assault Damage Control


Coreli A-Type 5MN Microwarpdrive
Dread Guristas Warp Disruptor


Small Focused Beam Laser II
Small Focused Beam Laser II
Core Probe Launcher II
Small Focused Beam Laser II
Small Focused Beam Laser II


Small Semiconductor Memory Cell II
Small Energy Locus Coordinator II
Imperial Navy Xray S x8
Imperial Navy Standard S x8
Gleam S x8
Aurora S x8
Sisters Core Scanner Probe x8
Nanite Repair Paste x200
Imperial Navy Multifrequency S x4
Agency 'Overclocker' SB5 Dose II x3
Synth Frentix Booster x3
P.S.: Offline or remove the Probe Launcher. As an ex-Wormholer, I just like to use free high-slots to have one fitted… just in case. ;)

Wolf

Not as durable as the Retribution, weaker on capacitor, faster, and therefore more intensive to fly. You need to try and kite drones. And even without the rapper running, the Wolf eventually runs out of capacitor. This ship is flown best in a Frigate gang that kites fast. Its rather weak tank and cap don’t make it that great of a tackle ship either. But the high alpha damage of the Wolf can be insanely fun. With a lucky hit, you can volley Frigates.
If you invest a bit more ISK into a faction point, you can make the capacitor on the Wolf last much longer while also upgrading your low lots and guns. That gives you ~200 additional alpha. If you can spare the ISK, I think it’s worth it, as the extra range on the point also makes kiting and maintaining high speed much easier.

Cheap T2/MetaAdvanced
[Wolf, Cheap Meta/T2]
EFFA Compact Assault Damage Control
Fourier Compact Tracking Enhancer
Counterbalanced Compact Gyrostabilizer
Nanofiber Internal Structure II
Small Ancillary Armor Repairer


5MN Quad LiF Restrained Microwarpdrive
Warp Disruptor II


280mm Prototype Siege Cannon
280mm Prototype Siege Cannon
Core Probe Launcher II
280mm Prototype Siege Cannon
280mm Prototype Siege Cannon


Small Ancillary Current Router I
Small Projectile Collision Accelerator II


Republic Fleet Phased Plasma S x1580
Republic Fleet EMP S x1080
Republic Fleet Depleted Uranium S x1000
Phased Plasma S x2000
Republic Fleet Fusion S x1000
Republic Fleet Titanium Sabot S x1000
Sisters Core Scanner Probe x8
Nanite Repair Paste x200
Agency 'Overclocker' SB5 Dose II x2
Synth Frentix Booster x2
[Wolf, Semibling]
FFR Enduring Assault Damage Control
Fourier Compact Tracking Enhancer
Gyrostabilizer II
Nanofiber Internal Structure II
Small Ancillary Armor Repairer


5MN Quad LiF Restrained Microwarpdrive
Caldari Navy Warp Disruptor


280mm Howitzer Artillery II
280mm Howitzer Artillery II
Core Probe Launcher II
280mm Howitzer Artillery II
280mm Howitzer Artillery II


Small Ancillary Current Router I
Small Projectile Collision Accelerator II


Republic Fleet Phased Plasma S x1500
Republic Fleet EMP S x1080
Republic Fleet Depleted Uranium S x1000
Sisters Core Scanner Probe x8
Republic Fleet Fusion S x1000
Republic Fleet Titanium Sabot S x1000
Quake S x1080
Phased Plasma S x2000
Nanite Repair Paste x200
Agency 'Overclocker' SB5 Dose II x2
Synth Frentix Booster x2
Remove or offline the Probe Launcher.

T3 Destroyers

T3 Destroyers aren’t very competitive in the current meta if not flown with a dedicated fleet comp that can somewhat control a grid. To be an effective anti-tackle platform, a T3D needs to be in sharpshooter mode, but that slows it down hard, making it pretty difficult to kite. But when you change into propulsion mode, the ship lacks lock- and weapons range required to fullfil it’s role. That means you would need a comp that kites with ~1500m/s. Outside of ESS-grids, that’s unlikely in the current Nullsec meta, where the average Cruisers go 2000m/s plus. While in theory, Beam-Confessors, Missile-Jackdaws, or Rail-Hecates could be a great addition, they have some draw-backs making them difficult to utilize.
I’m not saying it can’t work – but it requires the right circumstances to function.

What of course always works, is the classic hit-and-run Blaster Hecate. You can get that from your closest killboard in all flavors, I won’t bloat up the post with that.

Things T3 Destroyers have going for them is a comparably low price-tag and the ability to combat probe. Even if you find no fight, you can at least blow up some MTUs, scan down ships afk in an expired site, or chase around explorers.

Kikimora

The Kikomora is one of the most viable Destroyers to fly in Nullsec.

You can Kite and Brawl with it. It’s great anti-tackle, but also not exactly tanky. So it has to be flown with caution. An opposing Rapid Light Missile ship on grid needs you to be on high alert, ready to initiate warp quickly. As with all destroyers, a handful of missile cycles can blow through the Kikimoras tank.

Shield (passive)Armor (active)
[Kikimora, Shield]
Entropic Radiation Sink II
Entropic Radiation Sink II
Nanofiber Internal Structure II
IFFA Compact Damage Control


Warp Disruptor II
Republic Fleet Medium Shield Extender
5MN Quad LiF Restrained Microwarpdrive


Light Entropic Disintegrator II


Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I
Small EM Shield Reinforcer II


Tetryon Exotic Plasma S x750
Baryon Exotic Plasma S x750
Meson Exotic Plasma S x1250
Occult S x750
Mystic S x1250
Nanite Repair Paste x150
[Kikimora, Armor]
Multispectrum Energized Membrane II
200mm Crystalline Carbonide Restrained Plates
Damage Control II
Small Ancillary Armor Repairer


5MN Quad LiF Restrained Microwarpdrive
Small Capacitor Booster II
Warp Disruptor II


Light Entropic Disintegrator II


Small Auxiliary Nano Pump I
Small Polycarbon Engine Housing II
Small Polycarbon Engine Housing II


Navy Cap Booster 400 x21
Tetryon Exotic Plasma S x750
Baryon Exotic Plasma S x750
Meson Exotic Plasma S x1250
Occult S x750
Mystic S x1250
Nanite Repair Paste x150

Command Destroyers

Speaking of Destroyers… Command Destroyers are very worth a look. For their price point, they add a boatload lot of value to a grid: Tackle capabilities, command links, and booshes are great utility to have on a grid. But a comparably large signature paired with a low amount of effective hit points makes them rather fragile ships that want to keep speed and transversal high at all times.

Bifrost

The classic Backpack-Bifrost is usually used on a second character, simply anchored up on the main ship with triple Skirmish Links.

A classic fit can look like this. (click to expand)
[Bifrost, 3x Links]
IFFA Compact Damage Control
Nanofiber Internal Structure II
Nanofiber Internal Structure II

1MN Afterburner II
5MN Quad LiF Restrained Microwarpdrive
Caldari Navy Medium Shield Extender
Faint Epsilon Scoped Warp Scrambler
Micro Jump Field Generator

Core Probe Launcher I
Small I-ax Enduring Remote Armor Repairer
Small Remote Hull Repairer I
Skirmish Command Burst II
Skirmish Command Burst II
Skirmish Command Burst II

Small Command Processor I
Small Command Processor I

Rapid Deployment Charge x100
Evasive Maneuvers Charge x100
Interdiction Maneuvers Charge x100

This ship is nothing but extra utility. All high-slots but the Command Links are usually offline. Of course, you can switch around Links depending on what you fly. If you prefer Armor-Links, it is worth using a Magus instead. But This post is not primarily about Backpacks.
I would not recommend using this fitting on a main as it can get pretty boring.

Magus

This is a Command Destroyer that I think is worth flying on a main account.

If you want to fly a tackle ship that is a bit more challenging than an Interceptor, and just different, have a look at this shield-buffer Magus. It can be a very interesting addition to many gangs. The Armor-Brawling variant can also be flown with an Afterburner but requires a bit more caution as once you are committed to a fight, you’ll likely stay – but keep in mind, you can boosh off while leaving a scrammed target behind. This can be used as an escape mechanism – when you are not scrammed.

Stork and Pontifex are harder to get to work well in the small gang because of base velocity and slot layout isn’t quite there. This of course doesn’t mean they can’t work in the right ship composition.

Shield Buffer KitingArmor Brawling
[Magus, Shield Buffer Kiting]
Damage Control II
Nanofiber Internal Structure II
Overdrive Injector System II
Co-Processor II


5MN Quad LiF Restrained Microwarpdrive
Republic Fleet Medium Shield Extender
Micro Jump Field Generator
Warp Disruptor II


150mm Light AutoCannon II
Skirmish Command Burst II
150mm Light AutoCannon II
Skirmish Command Burst II
150mm Light AutoCannon II


Small Command Processor I
Small EM Shield Reinforcer II


Warrior II x5
Hobgoblin II x3
Valkyrie II x2


Hail S x2360
Republic Fleet Phased Plasma S x1500
Republic Fleet EMP S x1500
Republic Fleet Depleted Uranium S x1000
Barrage S x1500
Interdiction Maneuvers Charge x100
Rapid Deployment Charge x100
Nanite Repair Paste x300
Agency 'Overclocker' SB5 Dose II x1
Quafe Zero Green Apple x1
[Magus, Brawler]
Small Armor Repairer II
Multispectrum Energized Membrane II
Damage Control II
Small Armor Repairer II


5MN Quad LiF Restrained Microwarpdrive
Micro Jump Field Generator
Small Capacitor Booster II
Faint Epsilon Scoped Warp Scrambler


150mm Light AutoCannon II
Small Energy Nosferatu II
150mm Light AutoCannon II
Armor Command Burst II
150mm Light AutoCannon II


Small Auxiliary Nano Pump II
Small Nanobot Accelerator II


Warrior II x5
Hobgoblin II x3
Infiltrator II x2


Hail S x2000
Republic Fleet Phased Plasma S x1500
Navy Cap Booster 400 x30
Republic Fleet EMP S x1500
Rapid Repair Charge x100
Nanite Repair Paste x150
Standard Exile Booster x1

Draugur – Honorable Mention

Probably the most competitive small solo ship. With a 10MN Afterburner, Command Links, good projection range this ship can perform incredibly well. Webs are its Nemesis, but even then it has a signature radius most weapons will struggle to apply to. But this is something for when you feel fancy and can afford the bling. It seems unreasonable to go cheap when the ship alone costs you over 300 million.

Market History of Draugur Prices. But the real cost of flying this ship is in the fitting.

1 thought on “Affordable Solo & Small Gang PvP-Fits for Nullsec – Frigates & Destroyers”

Leave a comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.